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	<title>indie game collective</title>
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	<link>http://www.indiegamecollective.org</link>
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		<title>A quick tour of the Indie Game Collective space</title>
		<link>http://www.indiegamecollective.org/2013/05/a-quick-tour-of-the-indie-game-collective-space/</link>
		<comments>http://www.indiegamecollective.org/2013/05/a-quick-tour-of-the-indie-game-collective-space/#comments</comments>
		<pubDate>Thu, 16 May 2013 11:24:48 +0000</pubDate>
		<dc:creator>ichiro</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=763</guid>
		<description><![CDATA[Strangers sometimes walk up to me on the street and ask, &#8220;What does the Indie Game Collective look like, anyway?&#8221; Here&#8217;s a quick tour, someday to be replaced by a better tour. - Ichiro]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://www.youtube.com/embed/KtUhlVr4uUE" height="360" width="480" allowfullscreen="" frameborder="0"></iframe></p>
<p>Strangers sometimes walk up to me on the street and ask, &#8220;What does the Indie Game Collective look like, anyway?&#8221; Here&#8217;s a quick tour, someday to be replaced by a better tour.</p>
<p>- Ichiro</p>
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		<title>25 Indie Games to Keep an Eye On</title>
		<link>http://www.indiegamecollective.org/2013/04/25-indie-games-to-keep-an-eye-on/</link>
		<comments>http://www.indiegamecollective.org/2013/04/25-indie-games-to-keep-an-eye-on/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 15:00:56 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=758</guid>
		<description><![CDATA[Kyle Orland and Sam Machkovech from Ars Technica wrote up an article about recently released or up-and-coming games, and both Drop that Beat Like an Ugly Baby and PWN were mentioned! &#8220;The first thing that strikes you about this game is&#8230;]]></description>
				<content:encoded><![CDATA[<p>Kyle Orland and Sam Machkovech from Ars Technica wrote up an article about recently released or up-and-coming games, and both Drop that Beat Like an Ugly Baby and PWN were mentioned!</p>
<blockquote><p>&#8220;The first thing that strikes you about this game is its extreme similarities to <a href="http://www.dejobaan.com/aaaaa/"><em>A Reckless Disregard for Gravity</em></a>, which isn&#8217;t that surprising since both titles are from developer Dejobaan Games. <i>Drop The Beat Like an Ugly Baby</i> improves the concept of that first-person base jumping simulator in a number of ways. For one, the levels are now generated from MP3 files, <i>Audiosurf</i>-style, so the pillars and platforms you&#8217;re dodging fly by in time with the beat of the music you&#8217;re listening to. For another, the interface has been improved to show you just how close you are to the nearby objects that give you points.</p>
<p>The game is currently controlled with a mouse, which provides a much finer experience than the WASD controls. But the developers tell Ars that more control options may be in the final version. As long as I can plug in Tom Petty&#8217;s <em>Free Fallin&#8217; </em>super-ironically, the controls can work however they want.&#8221;<br />
<i><br />
<i>—</i><i>Kyle Orland</p>
<p></i></i></p>
<p>&#8220;Developer Erik Asmussen isn&#8217;t shy about his elevator pitch: to make a game that plays just like the cheesy hacking sequences from &#8217;90s cyberpunk films. <i>PWN</i> drips with the style you&#8217;d expect from films like <i>Hackers</i> and <i>Sneakers</i>, from neon backgrounds and phony-looking &#8220;cyberspace&#8221; settings to big-beat techno and doofy-looking avatar art.</p>
<p><i>PWN</i> sets two hackers against each other to capture every connected node, and its levels range from simple 2D grids of boxes to intense, criss-crossing arrays that must be spun around in 3D. Tap to control a node, then use a variety of &#8220;hacks&#8221;—like firewalls, trojan horses, and viruses—to corrupt your opponent&#8217;s progress and take over. What could easily devolve into a simple tap-fest does well with a nice balance of superpowers and grid-placement strategy, not to mention a pretty decent campaign full of cheesy &#8217;90s-film writing. It earns its $2 price on the App Store and then some.&#8221;</p>
<p><i>—</i><i>Sam Machkovech</i></p></blockquote>
<p>Read the full article <a href="http://arstechnica.com/gaming/2013/04/25-indie-games-to-keep-an-eye-on/">here</a>.</p>
<p>&nbsp;</p>
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		<title>Microdoc about the IGC</title>
		<link>http://www.indiegamecollective.org/2013/03/microdoc-about-the-igc/</link>
		<comments>http://www.indiegamecollective.org/2013/03/microdoc-about-the-igc/#comments</comments>
		<pubDate>Wed, 27 Mar 2013 16:23:54 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Collective News]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=741</guid>
		<description><![CDATA[Joe Martino put together a micro-documentary about the IGC. We hope you enjoy it!]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/62642184?portrait=0&amp;color=ff9933" width="500" height="213" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Joe Martino put together a micro-documentary about the IGC. We hope you enjoy it! </p>
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		<title>Boston Herald: Intrepid is the name of their game.</title>
		<link>http://www.indiegamecollective.org/2013/03/boston-herald-intrepid-is-the-name-of-their-game/</link>
		<comments>http://www.indiegamecollective.org/2013/03/boston-herald-intrepid-is-the-name-of-their-game/#comments</comments>
		<pubDate>Sat, 23 Mar 2013 04:48:08 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Collective News]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=745</guid>
		<description><![CDATA[Ben Mook from the Boston Herald took some time to chat with Erik, Ziba, Trevor and myself at PAX.]]></description>
				<content:encoded><![CDATA[<p>Ben Mook from the Boston Herald took some time to chat with Erik, Ziba, Trevor and myself at PAX.</p>
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		<title>At the MegaBooth!</title>
		<link>http://www.indiegamecollective.org/2013/03/at-the-megabooth/</link>
		<comments>http://www.indiegamecollective.org/2013/03/at-the-megabooth/#comments</comments>
		<pubDate>Fri, 22 Mar 2013 16:16:33 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Events]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=738</guid>
		<description><![CDATA[This PAX East is turning out to be quite an exciting one, with a large amount of our studios showing games off at the Indie MegaBooth! Our titles include: Drop that Beat like an Ugly Baby (Dejobaan, HybridMind, Zapdot) Drunken&#8230;]]></description>
				<content:encoded><![CDATA[<p>This PAX East is turning out to be quite an exciting one, with a large amount of our studios showing games off at the Indie MegaBooth!</p>
<p>Our titles include:</p>
<ul>
<li>Drop that Beat like an Ugly Baby (Dejobaan, HybridMind, Zapdot)</li>
<li>Drunken Robot Pornography (Dejobaan)</li>
<li><span style="line-height: 12px;">Girls Like Robots (Popcannibal)</span></li>
<li>Jungle Rumble (Disco Pixel)</li>
<li>Monster Loves You (Dejobaan, Radial Games)</li>
<li>PWN (82 Apps)</li>
<li>SpinSpell HD (VTDA)</li>
</ul>
<p>After that, most of us are heading out to San Francisco to the annual Game Developers Conference. See everyone in a week!</p>
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		<title>82 Apps releases &#8216;PWN: Combat Hacking&#8217;</title>
		<link>http://www.indiegamecollective.org/2013/03/82-apps-releases-pwn-combat-hacking/</link>
		<comments>http://www.indiegamecollective.org/2013/03/82-apps-releases-pwn-combat-hacking/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 23:00:12 +0000</pubDate>
		<dc:creator>easmussen</dc:creator>
				<category><![CDATA[Studio Press]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=724</guid>
		<description><![CDATA[The newest game from 82 Apps&#8217; Erik Asmussen is now live in the App Store - PWN: Combat Hacking! This fast-paced strategy game is inspired by ridiculously over-the-top hacking scenes in action movies, where maladjusted heroes and idolized villains engage in&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="https://itunes.apple.com/us/app/pwn-combat-hacking/id548633784?mt=8"><img class="wp-image-718 alignright" alt="PWN: Combat Hacking" src="http://www.indiegamecollective.org/wp-content/uploads/2013/03/Title.png" width="368" height="277" /></a></p>
<p>The newest game from 82 Apps&#8217; Erik Asmussen is now live in the App Store - <a href="https://itunes.apple.com/us/app/pwn-combat-hacking/id548633784?mt=8">PWN: Combat Hacking</a>!</p>
<p><span style="line-height: 1.7;">This fast-paced strategy game is inspired by ridiculously over-the-top hacking scenes in action movies, where maladjusted heroes and idolized villains engage in digital kung-fu as they launch cyberattacks at each other in 3D virtual reality.</span></p>
<p><span style="line-height: 1.7;">By combining this electrifying pseudo-hacking style with skillful, strategic, and quick-reflex action, PWN: Combat Hacking delivers an intense and challenging experience that will leave your pulse racing.   </span></p>
<p><a href="https://itunes.apple.com/us/app/pwn-combat-hacking/id548633784?mt=8">Download now in the App Store</a></p>
<p style="text-align: center;"><a href="http://www.indiegamecollective.org/wp-content/uploads/2013/03/PWN.png"><img class="wp-image-719 aligncenter" alt="PWN" src="http://www.indiegamecollective.org/wp-content/uploads/2013/03/PWN.png" width="491" height="368" /></a></p>
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		<title>IGC meets the Councillor!</title>
		<link>http://www.indiegamecollective.org/2013/03/igc-meets-the-councillor/</link>
		<comments>http://www.indiegamecollective.org/2013/03/igc-meets-the-councillor/#comments</comments>
		<pubDate>Fri, 15 Mar 2013 19:02:40 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Collective News]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=709</guid>
		<description><![CDATA[We had a great lunch today with Councillor Leland Cheung and Tim Loew from MassDIGI. Councillor Cheung took some time today to get to know the companies within the Collective and learn a bit about the local game industry. We&#8230;]]></description>
				<content:encoded><![CDATA[<p>We had a great lunch today with Councillor Leland Cheung and Tim Loew from MassDIGI.</p>
<p>Councillor Cheung took some time today to get to know the companies within the Collective and learn a bit about the local game industry. We spoke about the state of the industry and the challenges that small companies and entrepreneurs face in the current economic and consumer climate, and how that compares to other established hubs of the industry.</p>
<p style="text-align: center;"><a href="http://www.indiegamecollective.org/wp-content/uploads/2013/03/igc-leland.jpg"><img class="aligncenter  wp-image-704" alt="IGC with Councillor Cheung" src="http://www.indiegamecollective.org/wp-content/uploads/2013/03/igc-leland.jpg" width="525" height="288" /></a></p>
<p style="text-align: left;">If you&#8217;re interested in having lunch with the Collective, don&#8217;t hesitate to <a href="http://www.indiegamecollective.org/contact/">get in touch with us</a>!</p>
<p>&nbsp;</p>
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		<title>IGC Members Awarded at MassDIGI Game Challenge</title>
		<link>http://www.indiegamecollective.org/2013/03/igc-members-awarded-at-massdigi-game-challenge/</link>
		<comments>http://www.indiegamecollective.org/2013/03/igc-members-awarded-at-massdigi-game-challenge/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 15:10:58 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Awards & Recognition]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=694</guid>
		<description><![CDATA[A few members of the Collective recently participated in the MassDIGI Game Challenge. Ziba Scott of Popcannibal walked away with an Honorary Mention for Captain Astronaut&#8217;s Last Hurrah and Erik Asmussen of 82 Apps walked away with the Grand Prize.&#8230;]]></description>
				<content:encoded><![CDATA[<p>A few members of the Collective recently participated in the <a href="http://www.massdigi.org/gamechallenge/">MassDIGI Game Challenge</a>. Ziba Scott of <a href="http://popcannibal.com">Popcannibal </a>walked away with an Honorary Mention for Captain Astronaut&#8217;s Last Hurrah and Erik Asmussen of <a href="http://www.82apps.com/">82 Apps</a> walked away with the Grand Prize.</p>
<blockquote><p>The Game Challenge, a pitch contest, helps indie and student game development entrepreneurs hone their ideas and products for launch. Forty-four teams consisting of indie game developers and student teams from around New England competed in a sold-out event from March 1-2 at the Microsoft New England Research and Development Center showcasing the rapidly expanding game industry cluster in the region. A panel of videogame industry veterans served as judges for the competition.</p></blockquote>
<p>A press release at Gamasutra <a href="http://www.gamasutra.com/view/pressreleases/187721/BEST_IN_PLAY_MASSDIGI_NAMES_82_APPS_OF_CAMBRIDGE_AS_2013GAME_CHALLENGE_GRAND_PRIZE_WINNER.php">details the event</a>.</p>
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		<title>Planned in Boston: Games are Better When We Do Them Together</title>
		<link>http://www.indiegamecollective.org/2013/03/planned-in-boston-games-are-better-when-we-do-them-together/</link>
		<comments>http://www.indiegamecollective.org/2013/03/planned-in-boston-games-are-better-when-we-do-them-together/#comments</comments>
		<pubDate>Thu, 07 Mar 2013 22:40:15 +0000</pubDate>
		<dc:creator>ichiro</dc:creator>
				<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=686</guid>
		<description><![CDATA[It&#8217;s not unusual to hear stories of big successes on the part of small development teams. Two-person teams will sell millions of units of a quirky title, as was the case for Super Meat Boy and World of Goo. But&#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.indiegamecollective.org/wp-content/uploads/2013/03/IMG_3224.jpg"><img class="alignright  wp-image-687" alt="IMG_3224" src="http://www.indiegamecollective.org/wp-content/uploads/2013/03/IMG_3224-225x300.jpg" width="135" height="180" /></a>It&#8217;s not unusual to hear stories of big successes on the part of small development teams. Two-person teams will sell millions of units of a quirky title, as was the case for Super Meat Boy and World of Goo. But those are the success stories; other independent developers struggle with the challenges of being small. Those who set up shop in the Boston area, though, can become part of a supportive community that will help get them over the hurdles and into success stories of their own.</p>
<p>Read more at <a href="http://www.boston.com/business/innovation/state-of-play/2013/03/planned_in_boston_games_are_be.html" target="_blank">Boston.com/State of Play</a>.</p>
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		<title>Boston.com: State of Play</title>
		<link>http://www.indiegamecollective.org/2013/02/boston-com-state-of-play/</link>
		<comments>http://www.indiegamecollective.org/2013/02/boston-com-state-of-play/#comments</comments>
		<pubDate>Fri, 08 Feb 2013 14:50:04 +0000</pubDate>
		<dc:creator>mcarriere</dc:creator>
				<category><![CDATA[Collective News]]></category>

		<guid isPermaLink="false">http://www.indiegamecollective.org/?p=691</guid>
		<description><![CDATA[We recently had a write up by local writer and indie, Jon Myers. So what is it about our local independent studios that creates such concentrated success? I&#8217;d venture to say that it&#8217;s the camaraderie and support between local studios&#8230;]]></description>
				<content:encoded><![CDATA[<p>We recently had a write up by local writer and indie, Jon Myers.</p>
<blockquote><p>So what is it about our local independent studios that creates such concentrated success? I&#8217;d venture to say that it&#8217;s the camaraderie and support between local studios that can result in initiatives like the <a href="http://www.indiegamecollective.org/about/">Indie Game Collective</a>, a group of nine studios that work together in <a href="http://intrepid-labs.com/">Intrepid Labs</a>, a Cambridge co-working space.</p></blockquote>
<p>Read it <a href="http://www.boston.com/business/innovation/state-of-play/2013/02/indie_game_collective_levels_u.html">here</a>.</p>
<p>&nbsp;</p>
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